Found to be
one of the most influential story telling medium of
entertainment media and subsequently a most powerful educational
tool, video games teach players how to interact with different
cultures and races. Like many mass media productions, the game
industry has been relying on the use of stereotypes to create character designs
for better player experiences . However, video games carry on
the same Hollywood tradition of negatively stereotyping men and women of
different cultures and Ethnicities. It is the game and
character designers’ responsibility to formulate positive ethnically diverse
stereotypes for better player
experiences. This thesis illustrates a formal approach of visual analysis
and process, based on case studies, in the aim to generate a
positive format for depicting ethnic
stereotypes for character
design in game art.
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