Saturday, January 19, 2013

Culture and Game experience

"the experience of playing a video game, like Assassin’s Creed, is a personal
experience shaped through one’s emotional values, expectations, knowledge, and
attitudes as influenced by culture."


"While game studies and reviews attempt to discuss games and
their play experiences through a single authoritative lens, we argue that the play
experience of a game is highly variable and is shaped by the players’ culture, past
experience, and attitudes."

"In this review, we focus on the game-play experience as a function of cultural
background."


"While game mechanics and systems
are important, we believe that architectural design, character design, and back-story play
important roles in engagement and shaping the game play experience within games, such
as Assassins’ Creed, that rely heavily on exploration of space and narrative as part of
their ‘fun’ or engagement aspect (as discussed by Hunicke et al.’s aesthetics model
(2004) and Jenkins (2004))"


Assassin’s Creed: A Multi-Cultural Read. p.1-4

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